Crazy Corporations Crooked Contempt
For this post I wish to tie in themes from both weeks 7 and 8.

My first thoughts on Trainz was, who the hell would want to play a train simulator? Secondly, I though that fans obsessed enough to create their own content for a game must clearly know what there getting themselves into and should just get over it. Perhaps a rather naive view, but that is what I thought.
However, after hearing John explain the situation between Trainz enthusiasts and Auran my opinion somewhat changed. Perhaps users should have control over the use of the content they create, and that other companies should take note of the relationship between the Trainz fan community and Auran as it has evolved into a collaborative one beneficial for both parties.
In the lecture notes, Jenkins describes fans in the context of the fan-corporation relationship as having "only the most limited resources with which to influence entertainment industry’s decisions...withing the cultural economy, fans are peasants." Then continues to say that the relationship "is often charged with mutual suspicion, if not open conflict."
What I now find most difficult is how a media corporation could ever actually hold fans of its content with such contenmpt! Ever! Because without fans, media simply would not exist. By one of its most basic definitions 'media' is an organized dissemination of fact, opinion, entertainment and other information. A dissemination to PEOPLE, i.e. FANS! If a media organisation of anysort continues to treat its fans with illregard and contempt, it will eventually find that there will be no more left which will have significat implications for its profit margins i.e. No Fans, NO MONEY! Corporations should act in a way that embraces their fans, not repulses them, or as it was put "a collaborative relationship rather than confrontational", for without fans, media would not exist at all.


